Dillon Skaggs
Dillon Skaggs
> @AvarianKnight Thanks for the info! > > But why would the native health range from 100-200? Is this the range the base game uses? > > Edit: Also in...
> mp_m_freemode_01 has 200 max health, mp_f_freemode_01 has 175 max health by default. So yeah, the game uses that as far as I know. Kinda weird way of handling it...
This isn't a bug, this is for compatibility, a lot of scripts have come to expect natives to function like this and changing the behavior would break a lot of...
This isn't a bug, first if you aren't please make sure you wait for `IsPedheadshotReady` (and possibly `HasStreamedPedAssetsLoaded`) and make sure you `UnregisterPedheadshot` when you're finished with them. A hopefully...
Please refer to this part of my explanation: > [RegisterPedheadshotTransparent](https://docs.fivem.net/natives/?_0x953563CE563143AF) only has 1 available texture slot to draw to (being pedmugshot_01.ytd), which is why this happens. > You can use...
> what were you seeing the hack for some reason the tp hack in a random location on the map and return to the location and skip everyone around him...
> didnt know that list existed. does this mean VarString will still work right? just wont be considered by the OAL? Yes, it'll fallback to the normal NativeInvoke.
> We could add a guide to build the docs, and FiveM, RedM/FXServer would be better no? Going to hold off on this in hopes that we come up with...
I think it would be best to wait on this for the moment, hopefully we won't need a custom build in the future.
We should probably (even if temporarily) add this in to make setting up hugo easier, the RenderShortcode changes I PR'd had a few changes that break some styling so its...