Dillon Skaggs
Dillon Skaggs
Superseded by #1158
This seems like something that should be a ConVar, not an export.
You missed a call under this to free the animation when its no longer needed ```lua if shouldPlayAnimation then RemoveAnimDict('random@arrests') end ```
> You missed a call under this to free the animation when its no longer needed > > ```lua > if shouldPlayAnimation then > RemoveAnimDict('random@arrests') > end > ```
Just a bump here, didn't forget about this, just need to test this along side other changes I have stashed away :)
> What is this feature supposed to do? I thought the AI are already sync'd? It fixes the fact that if you turn off population (i.e. `set onesync_population false`) it...
These seem to have stack traces already.  Can you provide an example resource that doesn't have stack traces?
> It didn't have one for me. I don't know why it won't give me a proper stacktrace, but that happened in other cases aswell. Can you provide a resource...
I don't think server-created entities should trigger `entityCreating` at all because the server expects it to 'just exist'. iirc the reason this wasn't fixed before for `entityCreated` is that there...
This isn't a bug, this is expected behavior for the C# runtime, using the raw natives will get you the raw health, using the wrappers will get you the actual...