Dillon Skaggs
Dillon Skaggs
It should be noted that it would be best to merge this with the object id patch when it's finished (and train it on that patch too) since it is...
> It's for sure interesting contribution, but from my experience I can say that it possibly will affect low-end PC users. It will be not so noticable but 5-10% FPS...
It should be noted that this will happen if you return *any* invalid data during *any* of this, this entire section expects the end user to never send any invalid...
This is a "raw callback" you're expected to return an empty table if you don't want to return anything, or a table with this kind of structure ```cs struct RequestCallback...
Here's a patch [patch](https://github.com/user-attachments/files/16964345/rawui.patch) I wrote up yesterday, though its not the cleanest, nor is it tested.
This happens because any native under the `CFX`, you'll also notice this for other natives that aren't under the direct path of the natives repo like `DELETE_RESOURCE_KVP`. This is all...
Out of curiosity, what is the use case for needing to disable ipv6 "for security reasons"?
We shouldn't link to external sources, please make a PR to fivem-docs under game-references with this as a list.
None of this seems to be related to coding guidelines, this should go over best practices for resources, like secure your events, check the data sent from the client, etc.
This relies on https://github.com/citizenfx/fivem/pull/2739 to work