Arthri

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Apologies. I closed and reopened the PR to force CI to run

Terraria's server loop is saving the world. Terraria has a separate field(`Netplay.SaveOnServerExit`) for controlling save on exit

> This is to not save the DATABASE for if a batabase error accours The command explicitly specifies to not save the world, but it fails now because Terraria has...

Is your server running on x32/x86/ARM32?