Arthri
Arthri
!merge_upstream
!merge_upstream
!merge_upstream
Apologies. I closed and reopened the PR to force CI to run
Terraria's server loop is saving the world. Terraria has a separate field(`Netplay.SaveOnServerExit`) for controlling save on exit
> This is to not save the DATABASE for if a batabase error accours The command explicitly specifies to not save the world, but it fails now because Terraria has...
Is your server running on x32/x86/ARM32?