Kasper Arnklit Frandsen
Kasper Arnklit Frandsen
I realise now that this might collide with the work in https://github.com/godotengine/godot/pull/105151 I had not realised someone else was working on this. EDIT: Having a look at that PR, it...
Based on some feedback I got from @mihe on chat I did a few fixes. I also rebased it again. A few to notes for anyone reviewing this: ~1. I...
@Calinou thanks for the review. I changed the lines to blue and made it thinner and fixed the read-only issue and the issue with flickering when scaling close to 0....
I believe I fixed the issue I was seeing before. The issue is in master as well and has to do with how the "string limit" is calculated for when...
I ended up going through the PR on more time with @mihe and making a handful of other small improvements and rebasing it. I think it's in a really good...
Fixed failed check due to shadowed variable.
Thanks so much @TokageItLab ! I think it's pretty clear that this PR won't be able to make 4.6. I will work on these issues as soon as I can...
Setting this back to draft as there is a good bit of work left to do with some of the stuff Tokage pointed out. Hopefully I'll find some time to...
Could you add some pictures that give a bit more context?