Apollys

Results 33 issues of Apollys

This is the ideal ultimate goal. I still have to look into what APIs there are to support this.

Use the PoeNinja API to query currency values, and then hide all below a specified chaos value threshold. Example: "Hide currency below 0.3 chaos".

There are various approaches and levels of complexity this could take. Easiest approach: add-only - Add all DLF functionality as custom rules to the beginning of the filter - Downside:...

This requires adding custom UI elements to close and move the GUI.

Similar to BaseTypes, but user would specify: - Defense type(s) **or** weapon type - ItemLevel - Rarity (rare or any non-unique)

Example item text: ``` Item Class: Warstaves Rarity: Rare Superior Maelström Staff -------- Warstaff Quality: +11% (augmented) Physical Damage: 79-163 (augmented) Critical Strike Chance: 6.80% Attacks per Second: 1.25 Weapon...

This allows AreaLevel rules to matched correctly with "Find Rule Matching Item". Example `Client.txt` lines: ``` "Generating level 68 area "MapWorldsSpiderForest" with seed 2096667069" "You have entered Spider Forest." ```

Launching DLF should never fail if either the input or the downloaded filter exists. Import Downloaded Filter should not fail if either filter exists, but should display an additional line...

This should be done by copying the FilterBlade rule of the highest stack size for the corresponding tier, and adjusting the StackSize criteria. For some items such as splinters/shards, it's...

We can fix this by adding a rule that copies the style of the RGB rule at the top of DLF, with a "Continue" tag on it, and only check...