Jordan Irwin
Jordan Irwin
Trying to figure out why "rent" is not included in Gordon's chat options from his dialogue:  Debug output: ``` learning words from: "Hi, I #rent signs and #remove outdated...
This is an issue with the Discord/IRC bridge. Discussion took place on 2024-02-05 in IRC chat channel so not logged.
Related discussions: - [2023-10-22](https://stendhalgame.org/chat/2023-10-22.html#log) - [2023-10-26](https://stendhalgame.org/chat/2023-10-27.html#log) - [2024-01-17](https://stendhalgame.org/chat/2024-01-17.html#log) __Note:__ "who's" & "whose" have different meanings. "who's" is a contraction meaning "who is". "whose" is the possessive form of "who". American...
Added a "My Characters" button to website when menu is hidden here: https://sourceforge.net/p/arianne/stendhal-website/ci/102d163addee133499db59aba215cf87c6c35d03/ 
Some of these are valid. Others are simply another way to say the same thing. Example: "It's hard to decide with what it is made" is grammatically correct. Neither "twoside"...
May be related to #636.
This is likely related to the system graphics card/drivers. As it likely isn't related to the Java client & the Java client is being outmoded it probably won't receive any...
It currently uses an absolute position relative to the page (defaulting to a position I chose from landscape in the Android client). Position can be adjusted in settings, but it's...
When using the the Java client it outputs error: ``` ERROR [Game loop] RPObjectChangeDispatcher.java ( 111) - dispatchModifyAdded failed, object is RPObject with Attributes of Class(player): [def=12][re lease=1.44.5][hp=87][def_item=54][type=player][base_mana=0][move.continuous=][def_xp=124][outfit=0][atk=11][base_hp=110][id=74][height=1][adminlevel= 5000][karma=7.81][visibility=100][level=1][atk_xp=57][resistance=100][mana=0][x=66][name=deluge][xp=90][width=1][y=2][zoneid=0_semos_plains_n][outfit _ext=body=0,dress=13,head=2,mouth=0,eyes=26,mask=0,hair=6,hat=0,detail=0][atk_item=6]...
That makes sense, but now I wonder what is wrong as it checks image height before trying to draw: ``` if (!this.sprite.height) { return; } ``` I would think that...