Anthony Python
Anthony Python
**Issue description:** Importing my animation severally deforms the arms. (note: importing the animation as a fbx only imported as 1 frame) **Steps to reproduce:** Import fps arms(fbx), Import animation(glb)(or fbx),...

The kind of additive animation I would like to see is that a animation could be played on top of any existing animation being played but not overriding all bones...
 As you can see when trying to enable wireframe on multiple setting to true and false before and after render/update only affects the last one. It would nice to...
### For? S&Box ### What can't you do? We can't import fbx's with embedded textures/materials at all correctly. This would allow a speed up in workflow while still having the...
### Describe the bug Terrain's can generate navmesh with height but there is artifacts caused by it and nav agents absolutely refuse to use it despite a new navmesh is...
### Describe the bug splat doesn't show up until painted into area's on the terrain. ### To Reproduce create a terrain export a heightmap export a splat map (16bit png...
### For? S&Box ### What can't you do? we currently can't lock our inspector for when we would like it to stay just like in unity. ### How would you...