Anthony Python

Results 8 issues of Anthony Python

**Issue description:** Importing my animation severally deforms the arms. (note: importing the animation as a fbx only imported as 1 frame) **Steps to reproduce:** Import fps arms(fbx), Import animation(glb)(or fbx),...

bug
confirmed
animations

![Screenshot 2023-11-07 212757](https://github.com/turanszkij/WickedEngine/assets/6700701/57a323e1-a439-4e56-9499-2640158fa3d5)

bug

The kind of additive animation I would like to see is that a animation could be played on top of any existing animation being played but not overriding all bones...

feature request

![scr0](https://github.com/turanszkij/WickedEngine/assets/6700701/591a2f62-1574-4d9d-9457-b93fae448428) As you can see when trying to enable wireframe on multiple setting to true and false before and after render/update only affects the last one. It would nice to...

bug

### For? S&Box ### What can't you do? We can't import fbx's with embedded textures/materials at all correctly. This would allow a speed up in workflow while still having the...

feature request

### Describe the bug Terrain's can generate navmesh with height but there is artifacts caused by it and nav agents absolutely refuse to use it despite a new navmesh is...

bug

### Describe the bug splat doesn't show up until painted into area's on the terrain. ### To Reproduce create a terrain export a heightmap export a splat map (16bit png...

bug

### For? S&Box ### What can't you do? we currently can't lock our inspector for when we would like it to stay just like in unity. ### How would you...

feature request