[Terrain] splat map is bugged until painted in area's.
Describe the bug
splat doesn't show up until painted into area's on the terrain.
To Reproduce
create a terrain export a heightmap export a splat map (16bit png in this case dunno if it matters) load height map and then splat map observe splat map does not show till painted on
Expected behavior
the painted area's from the splat map should already appear with out needing to paint to see it.
Media/Files
https://github.com/user-attachments/assets/730e3f86-74f3-4123-8616-2ceb1ccaada8
Additional context
I have provided the test files to use to fix this.
update, they also don't appear when opening a saved scene, this is problematic as my jam game uses terrains. I rather not have to use a giant mesh for performance related but I may have to since terrains are a mess right now and need some major fixes.
Because your splatmap had alpha, it was dominating all the other channels. I've changed splatmap import to bias against alpha, so if RGB totals 255, there will be no alpha in the splatmap. Your splatmap should import as you'd expect now.