[Feature] allow individual renderpaths to enable wireframe, and other currently global renderer settings.
As you can see when trying to enable wireframe on multiple setting to true and false before and after render/update only affects the last one.
It would nice to allow other renderer global ones also be-able to be enabled/ disabled for example global Illumination in a single renderpath. there is probably a few others I had not looked at but it would be nice to allow.
What exactly happens if you enable wire rendering for the other renderpath views? As far as I see, checking if wire rendering is active only happens in drawing functions like DrawScene() so it should work as an immediate turn on/off setting.
Can you debug into what happens when an other renderpath view is rendering that is not the last if it enters into here: https://github.com/turanszkij/WickedEngine/blob/master/WickedEngine/wiRenderer.cpp#L2725
will do so, it is rather odd behavior as you say.