Andrey
Andrey
@x2048 I don't understand how to test sun rays effect which judging by your words in 'Postprocessing' Minetest Forums topic you added in this PR. I just don't see those...
Yes, they render now. I noted the rays will disappear at once as soon as the sun gets outside the player camera view. I don't know exactly whether this behaviour...
Generally I support both variants (the old and new), but the new one looks like more shortened, so I approve this PR π
Wouldn't it be better to bring back "Π Π΅ΠΆΠΈΠΌ ΡΠ°ΠΌΠΎΡ ΠΎΠ΄Π½ΠΎΠΉ Π»ΠΎΠ΄ΠΊΠΈ" translation?
Generally works fine. :+1: However, I noticed at high (even middle) rotation speed the selection boxes may a bit lag from their entities' rotation. Visually this appears in the following...
Also, I want to note, this bug appear _only_ if you place an object behind a node and look from the side of that node. It doesn't occur if node...
> I feel like the names of the `forceUpdateMapblockMeshes()` function and the `m_update_mapblock_meshes` member variable flag aren't descriptive enough. In the same time, they're quite long already and I don't...
I've rebased the branch and deleted the ambient light calculation for the vertex buffers of the mapblock meshes by such way allowing to calculate it only in the shaders. The...
@appgurueu I thought, may it be better to just set the alpha value to 255 always independently on what this value a modder provides in `ObjectRef::l_set_lighting` instead of throwing out...
> In my opinion, hardcoded dual wielding is too inflexible. The engine could support all kinds of different hands, and number of hands. > "Multi-handedness" is too specific feature for...