Andrey

Results 30 comments of Andrey

> This PR looks good to me, but [the bug on Android](https://github.com/minetest/minetest/pull/13020#discussion_r1212516723) still exists. Does it output something in `debug.txt`? I assume `drawVertexPrimitiveList()` method is not supported or `video::EPT_QUADS`. I...

@srifqi I've fixed the bug on Android and put away occassionally merged changes in CMakeLists.txt by squashing the git history and reverting the changes from that file. I've made a...

@BanishedLord my first post clearly explains the sense of this PR: https://github.com/minetest/minetest/pull/13020#issuecomment-1336515225 Also as to why the API is not generalised for supporting any shapes: https://discord.com/channels/369122544273588224/747163566800633906/1062005298228904016

> * `axis_angle` should simply be called `rotation` IMO. > I don't think so. Just `rotation` is vague name. Rotation around what? The first one clarifies that (rotation around axis)....

I think the problem is that your screen size is just enough small. My phone`s one is ~ 6 inches and to me it is not hard to tap on.

>Then I think the main menu shoud change its size when the screen is too large/small > I think the main menu looks like already large on the limit on...

I've been working on the new "mesh" hud type feature allowing to display various items & just meshes on the screen with setting some basic properties (position, rotation, scale, direction...

> Someone, include this PR in Milestone 5.10.0. I gonna open a PR with my mesh HUD implementation after a while later and then base off on that the dual...

I've made some testing of this feature. I assume it actually should depend now on #14789 as it repairs generally applying any colorful light values to the common vertex light...

If the shaders are disabled, the new sunlight color on the mapblocks meshes should be appeared immediately after updating it in LocalPlayer. You could keep some flag signalizing about that...