Andrey
Andrey
So from the whole discussion that was here and on Discord I can make the following conclusive points: - A new HUD type like "mesh" should be added for displaying...
A following code testing the correct work of `set_wielded_item()` inside the `on_place` and `on_secondary_use` callbacks: ``` -- Note: the offhand list is already created on default, -- so this code...
> Do we need to revive the revival? :) Yes. That has been revived also now.
> Does this allow for ropes such as fishing lines in Minecraft? Or is that a different thing? Yes, my PR does it quite possible. > Is there a particular...
> * Your big switch for line params could probably replaced using a map. > Hmm. But the line params is a structure and contains different data types and the...
Does anybody have an idea why does it fail to be linked on the android version? It reports about unknown symbols like `LineParams::reset()`, `LineParams::serialize()` and `LineParams::deserialize()` although the line_params.cpp where...
@appgurueu
Demonstration of the API usage on the examples of the fishing rod and portal 2 turret: https://user-images.githubusercontent.com/25750346/210139374-308dec6a-eb88-4614-8bc1-823d3eb629de.mp4 https://user-images.githubusercontent.com/25750346/210139380-94b4fd20-f5fc-4b3d-8a8e-4f46220c6433.mp4
Today changes: - Added `axis_angle` property setting rotation around the lengthwise axis of the line. - Added checks for validity of attached objects (if `getGenericCAO()` method returns a null pointer,...
I've decided to remove `sprite` line type from this PR. I doubt it is possible to make it a real sprite at all since the line has two positions, not...