Andrew
Andrew
Unity's VideoPlayer component doesn't seem to handle changing Time.captureFramerate, that we use for offline rendering. I'm sure we could add support to frame-step it in the future.
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This is something we need to validate and include in the documentation. A good test scene needs to be created. The different platforms and audio / capture paths need to...
Optimise CaptureFromCamera to prevent scene rerendering using CommandBuffers
Currently post-process effects don't get rendered correct when doing a 360 capture. We're currently looking to improve this, via rendering in segments and edge blending. We also need to improve...
Currently because ODS renders in segments, any screen space effects will results in seams. Ideally we need to render ODS with a large padding and only use the inner area....
Currently the ApplyToMaterial/ApplyToMesh scripts don't work correctly. This is due to materina.mainTexture not working with HDRP, so it needs to be changed eg: //_material.mainTexture = texture; _material.SetTexture("_BaseColorMap", texture); Have to...
Could decoding support for the new HAP7 format be added to hap-in-avfoundation? Thanks,