AlexIIL

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That seems reasonable. While I'm at it I'll probably add heating/cooling + distilling recipes as well.

I think this has been implemented in both the new apiarist's pipe and forestries equivalent, but only in 1.12. Unfortunately I doubt this will be implemented in 1.7 (assuming this...

This should probably have been added when this repo was first created, unless @asiekierka has any reasons why it isn't?

It looks like it already has: https://github.com/huskcasaca/effortless/issues/78

> hashed is no longer planned, it's implemented Partially, but not fully - loader doesn't support hashed properly yet.

So you should be able to remove the `exclude(group: "net.fabricmc.fabric-api")` line to make it *only* exclude fabric-loader - that way you can still depend on fabric api?

This is quite impressive! Well done for bringing BuildCraft to 1.18.2! I'm a bit miffed that you beat me to it ([I'm still working on a BuildCraft 9 on minecraft...

I'm trying to run this in eclipse and getting a few problems: ``` [00:15:10] [modloading-worker-0/ERROR] [ne.mi.fm.ja.FMLModContainer/LOADING]: Failed to create mod instance. ModID: buildcraftlib, class buildcraft.lib.BCLib java.lang.ExceptionInInitializerError: null at buildcraft.lib.recipe.RefineryRecipeRegistry.(RefineryRecipeRegistry.java:33) ~[%2385!/:?]...