AlexIIL

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Until then, I believe that the previous build of forge for 1.7.10 (1388) has the same features and code base- the only thing that 1389 added was forge's loading screen....

Oh hang on, that changes things... I didn't think that the test version did anything else other than the loading screen. Also, I think you took me the wrong way:...

I only ask because there haven't been any changes to the Minecraft Forge code between 1388 and 1389, except changes to ONLY the progress displayer and calls to it. Which...

It looks like it can be disabled via a config file in a resource-pack (that you can download into your resource pack folder) that will disable fml's loading screen. Hopefully...

Or not. My resource pack doesn't seem to be overriding fml's splash.properties file, not sure if this is me not creating a resource pack properly (very possible), or forge opening...

If I had time right now I would step through the code in a dev environment and see what's happening :) Unfortunately I have a piece of A2 computing coursework...

Ok, exams are finished now and forge hasn't changed their loading code for quite a while now so I will integrate properly with forge. It will be with the 1.4.x...

Sadly SimplePipe's REI addon seems to have broken recently. Fortunately REI has search filters, so you don't need to wait for me to add it back again: go to REI's...

I think this is caused by https://github.com/AlexIIL/LibMultiPart/pull/47, and so manually downloading an updated version of LibMultiPart ([0.7.3-pre.1](https://alexiil.uk/maven/alexiil/mc/lib/libmultipart-all/0.7.3-pre.1/libmultipart-all-0.7.3-pre.1.jar)) should fix this. However I'll release a new version of simple pipes with...

I'm sorry for the late response, but that looks like an issue with reading an advancements rather than LMP?