Alexandr Shamarin

Results 8 comments of Alexandr Shamarin

Hi what about TypeScript support ?

This also applies to other complex types: vec2, entity, ...

> WebGL 2 adds support for this using **WEBGL_draw_instanced_base_vertex_base_instance** but its support seems to be very low (less than 1%) here https://web3dsurvey.com/webgl2 If you focus on chromium-like browsers, they have...

Sorry, I'm talking about webGPU support. https://developer.mozilla.org/en-US/docs/Web/API/GPURenderBundleEncoder/drawIndexed#browser_compatibility

Closed https://github.com/playcanvas/engine/pull/6977

> To investigate this, please capture the frame with the SpectorJS, check the individual draw calls - make sure the uniforms values for draw calls are what you'd expect, and...

> Возможно, я исправил это здесь: https://github.com/playcanvas/engine/pull/6898/files#diff-b626bc502815d9db1afa6dd7c8573d4f59943982f3a723b426edbfaf1555f8b4 > > передать 0xFFFFFFFF в качестве третьего параметра в `MeshInstance.setParameter`. Исходное значение по умолчанию будет использоваться только для прямого прохода. ![image](https://github.com/user-attachments/assets/63d0e13e-7517-4ecf-8085-d0a1f85ded01) Great! It...

There are no breaking changes in this PR, as the main modifications relate to physics, to activate the new features, you need to explicitly set usePostFixedUpdateForPhysicsSim to true. Essentially, this...