Alexandr Shamarin
Alexandr Shamarin
Hi what about TypeScript support ?
This also applies to other complex types: vec2, entity, ...
> WebGL 2 adds support for this using **WEBGL_draw_instanced_base_vertex_base_instance** but its support seems to be very low (less than 1%) here https://web3dsurvey.com/webgl2 If you focus on chromium-like browsers, they have...
Sorry, I'm talking about webGPU support. https://developer.mozilla.org/en-US/docs/Web/API/GPURenderBundleEncoder/drawIndexed#browser_compatibility
Closed https://github.com/playcanvas/engine/pull/6977
> To investigate this, please capture the frame with the SpectorJS, check the individual draw calls - make sure the uniforms values for draw calls are what you'd expect, and...
> Возможно, я исправил это здесь: https://github.com/playcanvas/engine/pull/6898/files#diff-b626bc502815d9db1afa6dd7c8573d4f59943982f3a723b426edbfaf1555f8b4 > > передать 0xFFFFFFFF в качестве третьего параметра в `MeshInstance.setParameter`. Исходное значение по умолчанию будет использоваться только для прямого прохода.  Great! It...
There are no breaking changes in this PR, as the main modifications relate to physics, to activate the new features, you need to explicitly set usePostFixedUpdateForPhysicsSim to true. Essentially, this...