Alexandr Shamarin

Results 24 comments of Alexandr Shamarin

Together with LeXXik, we want to test Jolt's multithreading capabilities. If the performance with multithreading is excellent, then using the standard Jolt wrapper with a worker may not be necessary....

> This all can be fixed with a fixed update method that runs at specified intervals. Browser doesn't actually have an ability to have a precise interval method, like system...

> but `stepSimulation` under the hood does multiple fixed step simulations - so the physics runs on fixed step. This is similar to what we do under the hood for...

> > Yes, it is possible, but conceptually this method is not enough. > > Please explain what is missing. You can modify any script that currently runs with random...

> > but stepSimulation under the hood does multiple fixed step simulations - so the physics runs on fixed step. > > No, not really. The engine steps Ammo every...

> Is there an alternative of base vertex but for the WebGL to ensure parity between renderers? There is no cheap alternative for WebGL2. Only if you change the array...

> You need to wait for the physics to step, which happens after your script update. If the new position is needed right after teleport, you can either use the...

> PR делает больше, чем предполагает заголовок/описание? I use Gitea and it merged 2 branches before pull request. I'll fix it.

> any update on this @AlexAPPi ? Yes, I'll update it now.

> Shouldn't the Entity have the right position and rotation if it has a rigid body? For an Entity, the position and rotation are typically represented as interpolated values of...