Alexandr Shamarin
Alexandr Shamarin
Together with LeXXik, we want to test Jolt's multithreading capabilities. If the performance with multithreading is excellent, then using the standard Jolt wrapper with a worker may not be necessary....
> This all can be fixed with a fixed update method that runs at specified intervals. Browser doesn't actually have an ability to have a precise interval method, like system...
> but `stepSimulation` under the hood does multiple fixed step simulations - so the physics runs on fixed step. This is similar to what we do under the hood for...
> > Yes, it is possible, but conceptually this method is not enough. > > Please explain what is missing. You can modify any script that currently runs with random...
> > but stepSimulation under the hood does multiple fixed step simulations - so the physics runs on fixed step. > > No, not really. The engine steps Ammo every...
> Is there an alternative of base vertex but for the WebGL to ensure parity between renderers? There is no cheap alternative for WebGL2. Only if you change the array...
> You need to wait for the physics to step, which happens after your script update. If the new position is needed right after teleport, you can either use the...
> PR делает больше, чем предполагает заголовок/описание? I use Gitea and it merged 2 branches before pull request. I'll fix it.
> any update on this @AlexAPPi ? Yes, I'll update it now.
> Shouldn't the Entity have the right position and rotation if it has a rigid body? For an Entity, the position and rotation are typically represented as interpolated values of...