Alexandr Shamarin
Alexandr Shamarin
@mvaligursky Example of bypass: ``` const primitive = { type: pc.PRIMITIVE_POINTS, base: 0, baseVertex: 0, count: 0, indexed: false } export class PointsRenderPass extends pc.RenderPass { count = 0; shader:...
Do you have any ideas on how to perform point rendering directly into a texture on the GPU side, with the ability to ping-pong data between multiple textures for iterative...
> > Do you have any ideas on how to perform point rendering directly into a texture on the GPU side, with the ability to ping-pong data between multiple textures...
> Hi [@AlexAPPi](https://github.com/AlexAPPi) - what specifically is incorrect? Data for the profiler is not calculated correctly. I think it's worth calculating this data at the add/update method stage.