Alchav

Results 21 issues of Alchav

## What is this fixing or adding? This solves a problem I have with my WIP Pokémon Red and Blue implementation, but I wanted to PR it by itself so...

The problem with minimal accessibility has been that items from a world that has items/location accessibility can place into a world with minimal accessibility, and then afterwards, items that the...

bug / fix

Adds custom_item_pool common option. Format currently is as follows: ``` custom_item_pool: modify: Single Bomb: 1 # add one Single Bomb Blue Boomerang: -1 # remove one blue boomerang set: Rupees...

Adds `minutes_to_hint` to host.yaml which can be set to a number of minutes for all players to gain enough hint points for one hint. Defaults to 0 which disables the...

enhancement

Currently, if a location has an item rule that prevents a non-advancement, non-never-exclude item from being allowed, this only causes failed generation instead of intelligently avoiding placing these items in...

Very preliminary. Currently does not allow for an option to enable/disable key drops. Unit tests are not updated. I see two separate routes to proper implementation: 1) set up different...

## What is this fixing or adding? * Adds an option to split courses and secret areas into separate pools for randomization * If MIPS1Cost is greater than MIPS2Cost, swap...

## What is this fixing or adding? Fixes logic bugs reported by j_im Fixes to account for 21 byte seed names when generating on web host Filler item update Number...

bug / fix

## What is this fixing or adding? SNI Client scouts hints for ledge and shop items when they are in view Scouts hints for read hint tiles by reading location...

### What task needs to be completed? SMZ3's completion condition is still just checking for tower ascension. However, it is now possible to have a higher crystal requirement for defeating...

enhancement
core