Adngel

Results 12 comments of Adngel

"when Lara is in "debug flight", when approaching any door at the level, you can press "space" and the door opens - this is very convenient when testing the level"

I've fixed this in a WIP branch. (Although when I did, new bugs appeared in his AI -.-u)

I'm getting similar problem. However I think the reason is a requirement or polishment in the position at the item definition in gameflow.lua script. I will update when I get...

Is an issue with the floor data (and bridge collision management), hopefully the attractors will help to solve this issue when they get implemented.

I think the issue is in the lua code. it's loading the obj during the script compilation time. As I understand, the flow is going like this: - The level...

Is something that requires some changes in the Pixel shader and alpha rendering. Eventually we will reach there (I think is fade effects are interesting).

Yeah, I can confirm Lwmte's message. The wolf is not triggering the water sounds because although it's in the 1 click water, the code detects it's in the upper room....

At the end I made a room number recalculation in the sounds function to fix this issue. May have been more ideal to have an item.RoomNumber that really works to...

Hi there, I did a run through the enemies: ### **Issues I could replicate:** - Crash when exiting the game. Something to do with savegame hubs. - Aiming with single...

I've tried to test it but I'm getting compiling errors. In Jeep there is DryLand, so now it should be "Land"? In animation.cpp line case AnimCommandType::Flipeffect:, the compiler says the...