ActuallyaDeviloper

Results 11 issues of ActuallyaDeviloper

Today I was trying out whether libsimdpp would be a good fit for our project which currently makes heavy use of performance critical SSE SIMD instructions. Unfortunately while doing so,...

bug

I don't know if this project is still maintained, but I want to contribute my changes back. My changes are grouped into multiple commits.I thought about doing multiple PRs but...

Currently in level building its a guessing game to make a flyby. You are working with cryptic numeric controls and when you try it in game, the cameras often behave...

enhancement

Especially volumetric fog is hard to imagine in the editor if it is not shown. We should add an option to draw the fog like in the game.

enhancement

The old editor had an option to view 'cracks'. Its view was very unclear though, as it was just cryptically colored faces while cracks actually happen *between* them. I am...

enhancement
new feature

Consider the case that one has the option to draw neighboring rooms enabled. (Should be the default case in the future) Currently it is not possible to move objects (lights,...

enhancement

Currently diagonal steps are limited to having a flat surface triangle. However diagonal steps that are not parallel are allowed in the editor even though they are impossible to translate...

new feature
refactoring

Texturing a real world level is a time consuming task. One of the most time consuming steps is selecting the correct texture shapes. Currently users are inclined to apply textures...

enhancement

Currently inside the settings dialog we do not support drag and drop of files. Seems like a time saver, who likes to navigate in file dialogs anyway.

enhancement
easy

Currently we only sort entire rooms but not the content within rooms. I suggest to sort the polygons inside rooms occasionally. We can sort them along the camera direction and...

enhancement
low priority
renderer