Abendlied

Results 27 comments of Abendlied

@Nindaleth you are right, it applies to G2 as well. Savegame for Gothic 2 NotR: [save_slot_11.sav.tar.gz](https://github.com/Try/OpenGothic/files/15449211/save_slot_11.sav.tar.gz)

playercontrol.cpp has conditions jumping from standing position: ` else if(pl.isStanding()) { auto jump = pl.tryJump(); if(!pl.isFalling() && !pl.isSlide() && jump.anim!=Npc::Anim::Jump){ pl.startClimb(jump); return; } ani = Npc::Anim::Jump; } else { ani...

savegame: [save_slot_20.sav.tar.gz](https://github.com/Try/OpenGothic/files/15392220/save_slot_20.sav.tar.gz) video (4 sec, 1.4MiB): https://github.com/Try/OpenGothic/assets/86957596/828c647a-f7d3-4199-9a17-21307deeb61c

13.6 2nd room Sleeper Temple Arrow Target Puzzle - hitting triggers does not result in lowering stone wall savegame: [save_slot_5.sav.tar.gz](https://github.com/user-attachments/files/16194607/save_slot_5.sav.tar.gz) no ticket created screenshot: [hitting triggers causes no reaction](https://github.com/user-attachments/assets/43b26a2c-4121-4f0a-9b56-d0050dd253e9)

@Try Sorry, I have overwritten it already, it was on the quicksave and I did not think about storing this for debugging. I will do next time. Out of curiosity...

An active cone/radius/waypoint implementation is different to the implemented base principle, full map life simulation. I think in the long run we have to think about it as there are...

> [...] sleeping you reset the whole world's NPC locations [...] is no solution you can do on the Ring of Water quest though. @dreimer1986 I agree, let's discard that...

You are refering to this as a solution for e.g. the Greg to Dexter example, so I assume _LOOP influences moving NPCs after story triggers. Are escorting activities also impacted...

Another point would be aggro distance for NPC vs. monster. In Gothic 1, attacking a swamp shark, the monster will come after me for a long distance until sect camp...

Third point: roaming monsters fall off cliffs. Gothic 1: snappers at Gorn focus quest old castell fall into the river. Gothic 2: snappers at black troll fall into the lake...