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thanks for the explanation @Try. I am not trying to push for this, just trying to contribute with brainstorming. Plus friendly fire does exist in the original game, just not...
Thank you very much, Try! I will test it during the week on my end.
I will need a bit more time to verify as I have trouble with making the file on my end, currently preventing me from including your fix. I have created...
Fixed the make trouble on my end. @Try I was now able to test your improved friendly fire commit with the attached savegame (with ranged). I am afraid I do...
@Try Skip applying damage to the player is solved thanks to your fix. I also now noticed that the pirate-to-pirate damage does now no longer occur, indicating the ray-test logic...
workaround for the time being is to start the game from another directory, thus steering where *.sav files are created. savegames can easily be transfered by copy-paste into directories. I...
Thanks for the replies. > However, if Lares in original stops for the player to catch him (even within visible range), he still should do that in OpenGothic. Is there...
> I've seen such issue a few times, yet it hard to catch it in action. My theory snappers scudded on a nearest cliff and issue is might be related...
Hi @YALdysse, OpenGothic does not use the `Gothic.ini` from the game directory. I think it is looking for a `Gothic.ini` file in the directory from where you start the game...
As potential side effect of the above, I observed that NPCs that knock the player down will no longer take ore from the player. I assume ore is referenced as...