Results 203 comments of Aaron Hill

What's the current status of this issue? It looks like some specialization-related methods have been added (`build_specialization_forest`, `visit_specializations_of_trait`).

BlockVerse FTW

@fogleman: Okay. What about a texture that is applied to an existing block, like the way signs work? It would also make it clearer which blocks are actually light sources.

Sorry for the extreme delay - I had forgotten that this was assigned to me. This looks good to me overall - do we need lang-team signoff before adding this?

r=me after confirmation from the libs teem that this is okay (or after an FCP if needed)

> The difference being that unlike ELF x86-64, these do not store the addend in the relocation Which relocation types are you referring to? From what I can see, `R_386_32`,...

I'd be interested in working on this.

@kmeisthax This should be fine (I'm still working on cleaning up the handling of the Loader child)