Aaron Hill
Aaron Hill
The biggest potential pitfall here is the Rust trait coherence rules. If we ever need a blanket impl for a trait in `types`, then the blanket impl will need to...
> I don't understand this part of the commit message: > However, note that the `Matrix` and `ColorTransform` valuse *produced* the getter are plain ActionScript objects, and have no further...
I don't think so - none of the previous code around viewport dimensions depended on whether or not hardware acceleration is available.
@relrelb I'm returning the actual dimensions used by the backend (e.g. `renderbuffer_width`), so there's only ever one field used to store a dimension. Having a copy in Player risks it...
@drevicko: Sorry for the really long delay in getting to this. I've significantly changed the `IdIterator` class, and I believe that it now has the behavior you describe. Can you...
This is incredible!
This is caused by the weird way in which TechGuns performs drops from its own inventory. In its `PlayerDropsEvent` listener, TechGuns runs this snippet of code: ``` player.captureDrops = true;...
@gabizou: Unfortunately, it seems that we can't use `EventContextKeys.IGNITER` here, since it only applies to `Living` (which `PrimedTnt` is not). Should we add it directly to the cause, or make...
@Flibio: I'm currently working on some changes to the Scoreboard API, which will be reflected in the docs I write. However, I'd be really grateful for any assistance you could...
@Flibio: I'll be starting a branch soon, with some initial ideas I have. However, you're welcome to help me expand upon that!