Andrew Woloszyn
Andrew Woloszyn
The answer here is two-fold. The the answer to why GL_GOOGLE_include_directive is supported is because Google provided the support. The second and perhaps more subtle is that GL_ARB_shading_language_include, as written,...
If you are using glslangValidator, it is not supported currently. If you are integrating the library into your own program to compile shaders on the fly, then you can provide...
Shaderc should build just fine on windows, (We build it regularly using both VS2015 and Mingw) the only dependency is cmake. But otherwise if building it is not feasable, there...
There is a cmake toolchain for iOS. I can't guarantee it will work, but it may be enough to get a static library out. https://github.com/leetal/ios-cmake/blob/master/ios.toolchain.cmake
This isn't building from prebuilts, but if you want to make sure your versions match, you should at least be able to set the cmake variables: SHADERC_GOOGLE_TEST_DIR SHADERC_SPIRV_TOOLS_DIR SHADERC_SPIRV_HEADERS_DIR SHADERC_GLSLANG_DIR...
We will likely support this for Q+ devices. There were some updates in Q that reduce the amount of difficult code that would be needed to support x86_64 so it...
Relevant callstack ``` github.com/google/gapid/gapis/api/gles.TextureUnitʳ.ID(...) bazel-out/x64_windows-opt/bin/gapis/api/gles/api_amrp.go:23863 github.com/google/gapid/gapis/api/gles.(*stateBuilder).contextObjectPostEGLImage(0xc0001a9480, 0x738c9c0, 0xc0208c7890, 0x72969c5400, 0xc026b24c30, 0x1063b) gapis/api/gles/state_builder.go:495 +0x10c5 ```
Arg order does not matter, other than some have to come before/after the given verb. (As described on that page). The one exception is that the trace-file often has to...
This would let us avoid some hacks to workaround some devices that don't allow non precompiled shaders in system code.
I expect this is an sRGB issue. We need to figure out why we do not know that the rendering is sRGB. We have facilities already to convert the images...