gapid
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Support GLES precompiled shaders in ODR
When replaying on the same device we should be able to support binary shaders. We need to
- Update the UI's warning
- Support serializing the binary shaders in MEC
- Support binary shaders in state re-construction
- Check if binary shaders are used when looking for a replay device and filter accordingly/show a warning to the user if trying to replay on a different device
This would let us avoid some hacks to workaround some devices that don't allow non precompiled shaders in system code.