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Support GLES precompiled shaders in ODR

Open pmuetschard opened this issue 6 years ago • 1 comments

When replaying on the same device we should be able to support binary shaders. We need to

  • Update the UI's warning
  • Support serializing the binary shaders in MEC
  • Support binary shaders in state re-construction
  • Check if binary shaders are used when looking for a replay device and filter accordingly/show a warning to the user if trying to replay on a different device

pmuetschard avatar Jun 21 '19 21:06 pmuetschard

This would let us avoid some hacks to workaround some devices that don't allow non precompiled shaders in system code.

AWoloszyn avatar Aug 21 '19 16:08 AWoloszyn