gapid
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Some Vulkan captures appear darker then they should be
Running PowerVR's Glass and Skinning example, the frames in GAPID are darker than the one's in the actual rendering. This is most likely due to a framebuffer mismatch.
I expect this is an sRGB issue. We need to figure out why we do not know that the rendering is sRGB. We have facilities already to convert the images correctly, but we are missing the required information to let the client know to ask for the image converted.