AViewFromTheTop

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> Have you got a minimal way to reproduce this? How are you adding the modded biome? I'm registering them through datagen. We do have a custom FrozenBiome class, but...

![Screenshot_20240316_211644](https://github.com/FabricMC/fabric/assets/87103914/362b968c-1e89-403a-940a-05595b842c86) If a screenshot's easier, here it is. It only works on biomes we've added, nothing else.

Seems to only impact 1.20.5 versions.

> The crashes have been since 2.4, and I suspect it might be due to the fact that 2.4 adds so called "snowlogging" and the mixins it relies on conflicts...

> Disabling Snowlogging mixin causes the game to launch but it still crashes when trying to create a new world because of mixin/frozenlib.entity.mixins.json:NaturalSpawnerMixin Bro that’s ridiculous LMAOOO rip All I...

Needless to say, we’re lucky to have a multiloader dev on our team 😅 Just sucks that I don’t really know nor want to deal with projects being primarily developed...

bruh as the (unfortunately) dev behind fastanim, please just uninstall fastanim ive archived the mod and tried telling people but ig the word never spread it pretty much just does...

@Treetrain1 is this perhaps caused by the protocol stuff?

As for the “really weird stuff,” I’ve been aware of it for a while. I’ll probably end up making a “BlockState Compat” config, though it will require a game restart.