Anders Jenbo
Anders Jenbo
right now it's packing up everything in the build folder, it should be just the .3dsx file
But them when you need them, it's not something that should be shipped to everyone that wants to play the game.
> Makes sense. I'm just trying to think of the best way to go about the exclusion of these files: a regex? a list? Won't there be some platforms that...
Close, it's still in a zip file, but that's apparently also the the case for AppImage, but not flatpak so maybe that's a better reference for that.
> Zipped archives is the default (only?) behavior of `actions/artifact` The continuous release should have an unzipped 3dsx. Arh sounds good then.
Lot's of bugs around unsynchronized Quest events, probably why they left them disabled despite initially promising they would be functional by release
there are hopes, but no promises
Once https://github.com/isledecomp/isle-portable/pull/348 gets merged then it's mostly a question of configuring Emscripten correctly.
Regarding the mismatch between Laravel's contracts and implementations: Exposing these issues with Laravel contracts could provide us with an opportunity to address them upstream in a prioritized and distributed fashion....
I have now tested this on our two applications and it didn't result in any additional errors, but it did remove the need for workarounds for about 140 issues that...