Anders Jenbo
Anders Jenbo
It looks like it might be automatically presenting the image rather then waiting for `SDL_GL_SwapWindow()`, maybe it's not buffered?
@StevenSYS could you give the latest version a test run, I tried setting the mode explicitly, hopefully that helps in your case.
Can you try enabeling “Force Full Composition Pipeline” in your driver settings. Possibly try adding this to the code: SDL_GL_SetSwapInterval(1); after SDL_GL_CreateContext(), you can also try moving SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1) there....
My only suggestion then is that Nvidia users should stick with the SDL_GPU since we have much more control of the pipline there, on GL you can only sort of...
Sure I will do it as a follow up so I can better test it. I think it will be easier to deal with the --debug issues once we have...
Personally i would prefer that it check if there is a system package, if not then it downloads it , unless downloading is off.
I think many of the audio issues that have been reported would go away if the system SDL3 had been used instead. Other then that I agree.
I would supset so, unless it's actually because of a system configuration issue on the users end. Requiring the user to force SDL_AUDIODRIVER doesn't seem like a viable solution.
i admire your faith in humanity
Next step would be to get it on flathub :)