Results 1104 comments of Anders Jenbo

@nunomaduro is there any chance we could get this merged, there are features we can't use in Laravel (accessing the pivot) without this fix.

If I can somehow be of help I'm also happy to step in and lend a hand.

I would add https://github.com/eranif/codelite/issues/3378 A GitHub sponsor option might make it more likely that I could get my employer to pay.

for comparison my Intel HD 620 gets these number (optimized release build). Software: 57 fps, OpenGL, and ES are both capped at 60fps because of vsync.

OpenGL ES is generally not supported on Windows or macOS, only Linux and handhelds usually have support for it. If you can test where in `OpenGL1Renderer::Create()` it fails that would...

@foxtacles I added log statements to the OpenGL initialization, could you please run it and see what it says on your system. Update: d3d9 should also be fixed.

> I'm not getting any OpenGL logs. I'm using `0 0x682656f3 0x0 0x0 0x3000000` as the device. https://gist.github.com/foxtacles/2e0984d8c5258adf31c7fc2a45811589 Could you please show your build log, maybe it only configured OpenGL...

> I wonder how possible it would be to make the game run above 90FPS. Even if it caused breakages, I'd like to see how far we can take it...

> I don't know if this is known already, but the pixelation filter is broken in the OpenGL 1.5 and OpenGL ES 2.0 renderers > Pixelation.mp4 I'll need more details...

> GPU: NVIDIA RTX 3050 8GB What driver do you use with it?