Alexey Gulev
Alexey Gulev
> Maybe just pre-scale down the atlas size? Sounds good!
this old PR seems related https://github.com/defold/defold/pull/1910/files
> Yes, that's exactly the one that was meant to solve the problem. Not sure why it wasn't completed. I think this was a bit tricky implementation. I would go...
example:  [dev-texture-vertex-data.zip](https://github.com/user-attachments/files/17048653/dev-texture-vertex-data.zip)

Fixed in 1.9.2 https://forum.defold.com/t/defold-1-9-2-beta/77687?u=agulev
@jixingcn I'm sorry that this PR was lost I promise to proceed it asap if you sign CLA (there are two accounts involved) Could you please check it and sign...
I cherry pick your changes into the current dev to test in the edtior it works good: it is broken in the build from the edtior and from bob also...
I'm closing this PR in favor of https://github.com/defold/defold/pull/11099 and https://github.com/defold/defold/pull/11097 @jixingcn will be mentioned as the author of the fixes in release notes
**1.9.2** ``` editor.model_scene$augment_mesh_scene.invokeStatic.class java.lang.AssertionError: Assert failed: (shader/shader-lifecycle? shader) at editor.model_scene$augment_mesh_scene.invokeStatic(model_scene.clj:385) at editor.model_scene$augment_model_scene$fn.invoke(model_scene.clj:407) at clojure.core$mapv$fn.invoke(core.clj:6912) at clojure.lang.PersistentVector.reduce(PersistentVector.java:343) at clojure.core$reduce.invokeStatic(core.clj:6827) at clojure.core$mapv.invokeStatic(core.clj:6903) at editor.model_scene$augment_model_scene.invokeStatic(model_scene.clj:405) at editor.model_scene$augment_scene$fn.invoke(model_scene.clj:418) at clojure.core$mapv$fn.invoke(core.clj:6912) at clojure.lang.PersistentVector.reduce(PersistentVector.java:343) at clojure.core$reduce.invokeStatic(core.clj:6827)...