Alexey Gulev
Alexey Gulev
Maybe it's related to the fix @britzl did https://github.com/defold/defold/commit/95af99c5d8777367b1be5884ff6be5e764d061e1 But anyway, it is not something will work. Even on your first video I see that if you run a bit...
you can test it if you want Before fix d.defold.com/archive/alpha/0bd2acac336f9061726ce4695e21d41d050a6814/alpha/editor2/Defold-x86_64-win32.zip With fix d.defold.com/archive/alpha/95af99c5d8777367b1be5884ff6be5e764d061e1/alpha/editor2/Defold-x86_64-win32.zip
I think it's not a big at all as I mentioned before: > Physics works in world coordinate space, so it’s impossible to use hierarchies of game objects with collision...
I'm closing this ticket then
The change that broke your game was reverted in the latest beta
are you sure that function `emitter_state_change` higher in your Lua script than a place you are using it (`init ` function) ?
Maybe as the future step: it would be nice if Cron job check size (bigger or not of some limit we set) and clean only if condition met
I'm closing this issue since the requested info wasn't provided. If you can still provide this information, please feel free to reopen it.
Is there an error in console ? Could you provide it (as text)?
@HTHou thank you, maybe I'll make my own fork instead then