Alexey Gulev
Alexey Gulev
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Merged from https://github.com/defold/defold/issues/4035 ``` Description: When developing multiplayer games it would be quite handy to be able to reload an asset in multiple device targets. dmengine would have to bind...
By the way, @koenbollen, what OS do you use on a day-to-day basis for development? I think that on the engine side, it's already possible using DefOS: 1. Pass parameter...
I played with it a little bit more today and got it working, plus I added separate log.txt files for different instances. https://github.com/user-attachments/assets/06ac924a-3cf8-4670-910d-dee00692dec9 It's not done yet. A few design...
> I'm using **Windows** as my main development OS. Here is a build where 4 instances hard-coded for now. https://d.defold.com/archive/dev/d492b6aaf197a8b968963fe866b3611edeef7b65/dev/editor2/Defold-x86_64-win32.zip What's done: - Cmd + B launches a few instances...
@koenbollen I've just submitted PR. It's not reviewed yet, so I'll change things there, but overall it's gonne be fmore or less like it is now. If you want, you...
It's already available in beta with minor changes: https://forum.defold.com/t/defold-1-9-2-beta/77687/2
maybe and worth to release this one first?
What is the use case of using android app without input?
It's an interesting question. I've never thought about this lib as a canvas for debug drawing. I expect it will require a lot of extra functionality