Alexey Gulev

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I think this one is related as well https://github.com/defold/defold/issues/8123

I think it's related to https://forum.defold.com/t/high-cpu-usage-when-lauching-game-via-editor/73654/22

@Jhonnyg is it solvable with Custom vertex format? Can we close this one?

related https://github.com/defold/defold/issues/6608

``` editor.debugging.mobdebug$connect_BANG_$fn__61076.invoke.class clojure.lang.ExceptionInfo: Failed to connect to debugger on localhost:8172 at editor.debugging.mobdebug$connect_BANG_$fn.invoke(mobdebug.clj:159) at clojure.lang.AFn.run(AFn.java:22) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:539) at java.util.concurrent.FutureTask.run(FutureTask.java:264) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635) at java.lang.Thread.run(Thread.java:833) ```

Непосредственно для спрайтовой анимации писал свои контроллеры (потом под эту же систему завернул рантайм спайна и юнити анимации). Контроллеры от юнити очень долго инициализировались, а мне нужно было иметь довольно...

``` editor.math$plane_from_points.invokeStatic.class java.lang.ArithmeticException: A plane cannot be found since all three points are on a line. at editor.math$plane_from_points.invokeStatic(math.clj:268) at editor.geom$fn$corners__GT_frustum__38424$fn.invoke(geom.clj:438) at editor.geom$fn$corners__GT_frustum__38424.invoke(geom.clj:438) at editor.camera$fn$screen_rect_frustum__41405$fn.invoke(camera.clj:348) at editor.camera$fn$screen_rect_frustum__41405.invoke(camera.clj:331) at editor.scene$fn.invokeStatic(scene.clj:716) at editor.scene$fn.invoke(scene.clj:711)...

Could you please share a minimal project with a model where sine crashes?