Alexey Gulev
Alexey Gulev
Sounds get distorted/skip/static in Windows while window is in background or resizing (new in 1.9.6)
Is it still the issue in the latest version of Defold?
@JCash we added this PR into 1.10.3, but beta was already released. should we change it to 1.10.4 or maybe cherry-pick it into beta then?
Probably related to https://github.com/defold/defold/issues/8549 and https://github.com/defold/defold/issues/8626
Repro steps: 1. create new file without an extension e.g. `1`  2. Rename it to `1.script` 3. try to add this script to a GameObject https://github.com/user-attachments/assets/b383f5e6-a9bd-463b-81e5-f637299e9ca8 ``` internal.transaction$assert_type_compatible.invokeStatic.class java.lang.AssertionError:...
> Do you remember if you initially created the script without the correct file extension, and had to rename it to add a `.script` file extension before you could add...
@romanTrufanov do you have a log from this crash (evening from console) before it happened.
I can't reproduce crash, here is a test project: [SoundStreamingCrash.zip](https://github.com/user-attachments/files/20831874/SoundStreamingCrash.zip) Could you please validate? Opening an issue please make sure you provide not just a file, but a minimal project...
duplicate of https://github.com/defold/defold/issues/4072
I think it should work similar way it works on android: We specify it in `game.project`, it's end up in AndroidManifest.xml, when dependencies resolved it build and if version specified...
this is old closed issue if you have a new problem - open a new issue