Alexey Gulev

Results 392 comments of Alexey Gulev

@JCash we added this PR into 1.10.3, but beta was already released. should we change it to 1.10.4 or maybe cherry-pick it into beta then?

Probably related to https://github.com/defold/defold/issues/8549 and https://github.com/defold/defold/issues/8626

Repro steps: 1. create new file without an extension e.g. `1` ![Image](https://github.com/user-attachments/assets/ef568cff-8254-45a0-8979-d33f44beac75) 2. Rename it to `1.script` 3. try to add this script to a GameObject https://github.com/user-attachments/assets/b383f5e6-a9bd-463b-81e5-f637299e9ca8 ``` internal.transaction$assert_type_compatible.invokeStatic.class java.lang.AssertionError:...

> Do you remember if you initially created the script without the correct file extension, and had to rename it to add a `.script` file extension before you could add...

@romanTrufanov do you have a log from this crash (evening from console) before it happened.

I can't reproduce crash, here is a test project: [SoundStreamingCrash.zip](https://github.com/user-attachments/files/20831874/SoundStreamingCrash.zip) Could you please validate? Opening an issue please make sure you provide not just a file, but a minimal project...

duplicate of https://github.com/defold/defold/issues/4072

I think it should work similar way it works on android: We specify it in `game.project`, it's end up in AndroidManifest.xml, when dependencies resolved it build and if version specified...

this is old closed issue if you have a new problem - open a new issue