liuhongwei

Results 8 issues of liuhongwei

I am try to render an object that have 2 passes,but involve different depth test ,and simply create a new DepthStencilState set with different Desc DepthStencilState::Desc::setDepthFunc(DepthStencilState::Func::Greater); is not working at...

Im currently working on post process,and I want to simply the input by enable video input as dynamic texture,but it seems disable by original commit ,and I have no idea...

I've tried to disable Burst compile, but it doesn't work

fast-style-model.ckpt-600.data-00000-of-00001 fast-style-model.ckpt-600.index fast-style-model.ckpt-600.meta

any pass create with gsEntry would result in, I have almost check all the details. GFX call 'encoder->drawIndexed(indexCount, startIndexLocation, baseVertexLocation)' failed with error

**在开发MRT,渲染到纹理,后处理等功能时遇到的问题,通过各种render Event做起来代码完全没法看,还总是容易爆出bug** 如果能有个重写绘制流程的函数,像URP那样的,然后可以用户自己定制绘制过程,也方便取到中间的FBO,那就非常方便了

question

看日期好久没更新了呢