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Geometry Shader never worked

Open 625673575 opened this issue 1 year ago • 1 comments

any pass create with gsEntry would result in, I have almost check all the details. GFX call 'encoder->drawIndexed(indexCount, startIndexLocation, baseVertexLocation)' failed with error

625673575 avatar Dec 19 '23 06:12 625673575

Falcor uses geometry shaders in the LightCollection build step, so there is at least some code that exercises them. Not sure if the issue is related to the indexed draw call, did you try with a non-indexed one? Also, did you enable debug layers to see if there is anything that would explain the failure?

skallweitNV avatar Jan 08 '24 08:01 skallweitNV