Florian Rival

Results 304 comments of Florian Rival

This won't change the rendering, only the selection rectangle in the editor (and ensure the "hitbox" of the object is correct in game, avoiding the engine to hide the object...

Give a last try to my latest comments - I did a mistake before by confusing getOriginalWidth (IDE) and getWidth (runtime). If it does not work, I'll take a look.

What do you have in mind exactly? :) But yeah that would unlock some pretty advanced things by composing behaviors.

Ok, this feature is more about passing behaviors as parameters of functions - which is supported for action/conditions but won't work currently for expressions. Don't be fooled by the usage...

> I guess creators can just disable the event that load the right level and add an event to load the level they are working on. That's what I don't...

JavaScript is single threaded, so runs on the same thread as the rest. Web-workers or wasm could be used to maybe have it running on another thread, but it was...

Hi! Thanks for your contribution. I think we should even go further and decide that banners will always overlap the game. I.e: always set the offset to 0. This means...

Hi @blurymind, @mnbroatch and @alforno, would it be possible to know how stable is https://github.com/hylyh/bondage.js/tree/2.0? Is there any known backward compatibility issues? I consider trying upgrading to it to solve...

Thanks for the comment :) Yarn-bound looks nice, though it's still based on bondage.js so it's now two dependencies to maintain including bondage.js. So I still wonder if the 2.0...