Florian Rival
Florian Rival
> @4ian I cannot find game engine functions related to Time extensions, can you guide me? The link between a GDevelop action/condition and the implementation in the engine is made...
Sorry for the delay! I think this is working fine 👍 The only downside is that this is a breaking change, so I want to wait a bit before merging...
Feel free to give it a try :)
Note that I recently refactored this class: https://github.com/4ian/GDevelop/blob/f6c43b2db34df22f8044bdb3cdcb40f555c97c73/newIDE/app/src/EventsSheet/EventsTree/index.js#L404 There is sadly still this flickering when the first rendering is happening.
Cool :) Note that we often don't provide a color condition because you can't really compare a color. I would be in favor of only doing a text expression (and...
Hello! Thanks for taking the time to open this PR. The main issue for me is that if this does not work, this will create more noise and complexity in...
Hello! Thanks for the PR. Would you be able to share screenshots of various part of the app to get an overview of what it looks like and how it...
Hi! Sorry for the delay. I think it looks good. Let's rename it maybe to something like "Deep Dark Blue" to emphasize its difference (1: the dark is "deeper" than...
I've fixed the formatting (npm run format), now merged. Thanks!
Thanks for opening this. I thought about this a while ago but there was no demand for it at the time. I'm a bit curious to hear more about your...