GDevelop
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:video_game: Open-source, cross-platform game engine designed to be used by everyone.
When top-down behavior is used with low values for accel-/decel-eration, to reproduce movement on a sliding surface (ice), the top-down produces sharp turns at high speed that it doesn't do...
## Describe the bug Changing the name of a leaderboard does not change the leaderboard name in events. ## To Reproduce 1. Create leaderboard 2. Add action that uses the...
## Description In some physics games the user wants objects to move very slow and still have reliable collisions, such as a billiards game. Currently, slow moving objects will stick...
Based over: - https://github.com/4ian/GDevelop/pull/3968 I added a test to check that expression and condition of an ExpressionAndCondition function are renamed. I tried to add a test where an expression is...
## Description Gamedevs often want to perform visual or sound effects when an object is removed from the scene (point scored, play sound, show coin, etc). The "Destroy when outside...
## Overview An implementation of variable expressions, inspired by the following proposition: https://forum.gdevelop-app.com/t/reworking-variables-to-be-returnable-by-expressions/34593 - This discussion G´goes further than the current changes, and goes the explicit rather than the implicit...
## Description All points from the list bellow have been spotted during this [live stream.](https://www.twitch.tv/videos/1011065478?t=0h35m34s) - [ ] Undo/redo isn't active in properties panel - [ ] When an user...
Setting the flow of particles to small values ends up crashing the emission. Setting the flow to 1 sends a few particles (sometimes two, sometimes a dozen) and then the...
# Description Games often use sound or visual effect actions when two objects collide. In GDevelop, this works great when checking collisions between different objects (a ForEach loop can be...
Opening this now as a draft, though we might need to wait if this creates too much conflicts in other PRs. When we merge this into master, other PRs can...