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:video_game: Open-source, cross-platform game engine designed to be used by everyone.

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When top-down behavior is used with low values for accel-/decel-eration, to reproduce movement on a sliding surface (ice), the top-down produces sharp turns at high speed that it doesn't do...

## Describe the bug Changing the name of a leaderboard does not change the leaderboard name in events. ## To Reproduce 1. Create leaderboard 2. Add action that uses the...

## Description In some physics games the user wants objects to move very slow and still have reliable collisions, such as a billiards game. Currently, slow moving objects will stick...

✨ enhancement

Based over: - https://github.com/4ian/GDevelop/pull/3968 I added a test to check that expression and condition of an ExpressionAndCondition function are renamed. I tried to add a test where an expression is...

## Description Gamedevs often want to perform visual or sound effects when an object is removed from the scene (point scored, play sound, show coin, etc). The "Destroy when outside...

✨ enhancement

## Overview An implementation of variable expressions, inspired by the following proposition: https://forum.gdevelop-app.com/t/reworking-variables-to-be-returnable-by-expressions/34593 - This discussion G´goes further than the current changes, and goes the explicit rather than the implicit...

## Description All points from the list bellow have been spotted during this [live stream.](https://www.twitch.tv/videos/1011065478?t=0h35m34s) - [ ] Undo/redo isn't active in properties panel - [ ] When an user...

✨ enhancement
👌good first issue
😤Non optimal UI
List of issues

Setting the flow of particles to small values ends up crashing the emission. Setting the flow to 1 sends a few particles (sometimes two, sometimes a dozen) and then the...

🐛 bug
👌good first issue
😇A workaround exists

# Description Games often use sound or visual effect actions when two objects collide. In GDevelop, this works great when checking collisions between different objects (a ForEach loop can be...

✨ enhancement

Opening this now as a draft, though we might need to wait if this creates too much conflicts in other PRs. When we merge this into master, other PRs can...