helios
helios copied to clipboard
**Problem** With the standard OBJ specification, modelling tree objects, whose woody structure can be approximated by cylinders, requires many triangle faces, depending on the level of detail, with which the...
**Problem** While we get reasonable results visually, we never validated the risley deflector using real point clouds. We should especially have a look at the scan pattern, point density depending...
Hello, I've noticed that in your paper (Section 3.8) you discuss platform noise that can simulate trajectory estimation error. However, according to my tests, it does not appear that there...
Hi 3DGeo team, I just tried the current dev version of HELIOS++ (GitHash: 4d50c542) and figured out that intensity values return are abnormal (ranging from 0.0001 to 0.0007) compared to...
**The problem** I noticed that roll and pitch angles are swapped in the trajectory output compared to the trajectory input converted by using RotationSpec::ARINC_705 in `InterpolatedMovingPlatform::InterpolatedMovingPlatform` **How to reproduce** Add...
Hi 3DGeo Team, Feature recommandation here : Make matfile, matname, randomMaterials and randomRange key words in scene.XML files applicable for .obj files and .tiff (last two keywords) too. I suggest...
When simulating a scan of an object with a high-detail mesh (edge lengths below 1mm), we observe that the mesh becomes (semi-)transparent to the simulation. The number of points simulated...
**Problem** `maxNOR` is currently a `scanner` setting defined in the scanner XML file. However, the maximum number of returns per pulse often depends on the power (and pulse frequency) and...
Lidar
**The problem** A clear and concise description of what the bug is. **How to reproduce** Explain in detail how to reproduce the bug. You can structure the individual steps as...