helios
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.obj and .tiff material definition in scene.xml
Hi 3DGeo Team,
Feature recommandation here :
Make matfile, matname, randomMaterials and randomRange key words in scene.XML files applicable for .obj files and .tiff (last two keywords) too. I suggest these parameters overwrites the .obj mtl if already existing.
Advantages :
- Managing all material more easily in between simulations
- Being able to apply random range on .obj and .tiff files
- It will make it consistent for all scene element (dumb-proofing, cause i got fooled, even though it is clearly stated in the wiki entries).