Feifan He
Feifan He
> > Have you checked the demo works on Windows? I can't make it work. > > I had working some time (years) ago I believe.. you need "DirectX End-User...
I managed to make it render something with this [patch](https://github.com/user-attachments/files/20783925/fix-0.patch) but unfortunately it still looks incorrect It's most likely caused by 8x sample count which is hardcoded by `#define MSAA_LEVEL...
> just to confirm, part of the patch referenced below fixes: `-[_MTLDevice minimumLinearTextureAlignmentForPixelFormat:]:5213: failed assertion Linear textures do not support depth/stencil pixel formats'` ` ? > > if yes, it...
is there still anything to fix?
show me what rendering result you got and the correct version for reference
Yes will implement it for sure.
It's technically possible but will take effort and is not our current priority.
Hi, what does it fix exactly? Could you provide a context?
> I'm curious: what's making you go for manual tracking when you're implementing an API with automatic barriers on top of an API with automatic barriers? 1. A prerequisite for...