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DLSS frame gen support(-> Metal4 frame interpolation) and DLSS Ray reconstruction support (->Metal4 MetalFX denoiser)?

Open oscarbg opened this issue 7 months ago • 4 comments

Hi, just opening as Metal 4 has new MetalFX frame interpolation and also GTPK3 ships with support for DLSS frame gen (not tested).. thanks..

oscarbg avatar Jun 11 '25 06:06 oscarbg

Yes will implement it for sure.

3Shain avatar Jun 11 '25 10:06 3Shain

how can answer some quick questions and updates: 1)any interest to implement soon(ish)? 2)have you updated/are developing DXMT on Tahoe now? say because I have updated to Tahoe (26.0.1) now and tested D3DMetal DLSS frame gen working, so ready to test.. :-)

oscarbg avatar Oct 14 '25 13:10 oscarbg

also come to my knowledge that DLSS ray reconstruction introduced in dlss 3.5 is also supported by d3dmetal via new MetalFX denoiser and working at least on gptk3b5.. sharing a screenshoot of this app that supports all 3 dlss technologies: updscale, frame gen , ray reconstruction.. so also changing/title request to include ray reconstruction support also.. or maybe open separate request? here you see working:

Image

you can download to test/debug: https://github.com/NVIDIA-RTX/RTXPT/releases/tag/v.1.5.0 https://github.com/NVIDIA-RTX/RTXPT/releases/download/v.1.5.0/rtxpt_v.1.5.0_binaries.7z

latest one 1.6.0 doesn't work (or didn't wait long enought)..

oscarbg avatar Oct 14 '25 13:10 oscarbg

please forget last comment until DXMT has DX12 support.. ray reconstruction is for RT a Dx12 feature.. also sample shared is DX12 app..

oscarbg avatar Oct 14 '25 15:10 oscarbg