DLSS frame gen support(-> Metal4 frame interpolation) and DLSS Ray reconstruction support (->Metal4 MetalFX denoiser)?
Hi, just opening as Metal 4 has new MetalFX frame interpolation and also GTPK3 ships with support for DLSS frame gen (not tested).. thanks..
Yes will implement it for sure.
how can answer some quick questions and updates: 1)any interest to implement soon(ish)? 2)have you updated/are developing DXMT on Tahoe now? say because I have updated to Tahoe (26.0.1) now and tested D3DMetal DLSS frame gen working, so ready to test.. :-)
also come to my knowledge that DLSS ray reconstruction introduced in dlss 3.5 is also supported by d3dmetal via new MetalFX denoiser and working at least on gptk3b5.. sharing a screenshoot of this app that supports all 3 dlss technologies: updscale, frame gen , ray reconstruction.. so also changing/title request to include ray reconstruction support also.. or maybe open separate request? here you see working:
you can download to test/debug: https://github.com/NVIDIA-RTX/RTXPT/releases/tag/v.1.5.0 https://github.com/NVIDIA-RTX/RTXPT/releases/download/v.1.5.0/rtxpt_v.1.5.0_binaries.7z
latest one 1.6.0 doesn't work (or didn't wait long enought)..
please forget last comment until DXMT has DX12 support.. ray reconstruction is for RT a Dx12 feature.. also sample shared is DX12 app..