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Fix `D3D10_SB_OPERAND_INDEX_REPRESENTATION`

Open qRoC opened this issue 7 months ago • 3 comments

The index representation in the operand token is a 3 bit value ([30:28], [27:25], [24:22]).

For now, D3D10_SB_OPERAND_INDEX_REPRESENTATION_MASK is 0x3, so D3D10_SB_OPERAND_INDEX_IMMEDIATE64_PLUS_RELATIVE value is always mapped as D3D10_SB_OPERAND_INDEX_IMMEDIATE32

qRoC avatar May 25 '25 20:05 qRoC

Hi, what does it fix exactly? Could you provide a context?

3Shain avatar May 25 '25 22:05 3Shain

Probably AI slob

K0bin avatar May 25 '25 23:05 K0bin

@3Shain Can we close this?

neo773 avatar Jun 13 '25 09:06 neo773