dxmt
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Fix `D3D10_SB_OPERAND_INDEX_REPRESENTATION`
The index representation in the operand token is a 3 bit value ([30:28], [27:25], [24:22]).
For now, D3D10_SB_OPERAND_INDEX_REPRESENTATION_MASK is 0x3, so D3D10_SB_OPERAND_INDEX_IMMEDIATE64_PLUS_RELATIVE value is always mapped as D3D10_SB_OPERAND_INDEX_IMMEDIATE32
Hi, what does it fix exactly? Could you provide a context?
Probably AI slob
@3Shain Can we close this?