Rune Berg

Results 61 comments of Rune Berg

Hi - just a note this doesnt appear to be related to #716. We've certainly tested builds with a number of different headsets and also went through functional tests with...

> @1runeberg ah, I misunderstood then. Thanks for the clarification. no prob @mfoda-acer ... plugin is fairly new and in beta so bound to get issues mixed up, just want...

Hi @amartainment - just coordinating with Unity on this, it seems to happen very early in the process and our plugin hasnt had time to even start yet. For some...

Hi - do you get the same result in a 30xx card when not using the OpenVR mirror view? ![image](https://user-images.githubusercontent.com/17371351/144308772-e437c00b-91df-4ec4-98a3-158ab90db8b7.png)

HI THanks for the report! Yeah you're right this was a 4.19 change and we#ve been forewarned about it for a while, somehow missed it during my edits for 4.19....

Hi - sorry missed replying to this yesterday. There's no built-in support (as a key) for this in the Input plugin. You likely have the action triggered in 4.25 by...

In 4.25, you may have a specific XR controller mapped somehow as this is the only way to trigger actions. You cant leave the inputs empty. Unfortunately our support for...

> > In 4.25, you may have a specific XR controller mapped somehow as this is the only way to trigger actions. You cant leave the inputs empty. > >...

Hi @PJninja - talked to the dev that's more familiar with that part of the code in the runtime - currently not possible outside the handed mode. there shouldnt be...

Hi @PJninja - you can try editing the profiles in your steamvr install: {drive letter}:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\htc\resources\input\tracker Have a look at the handed vs the nonhanded profiles> Then in UE,...