steamvr_unity_plugin
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Mirror view issue with HP Reverb G2 and 3090 GPU
The mirror view for OpenVR seems to not display correctly on a NVidia RTX 3090. Here is the issue I'm seeing:
You can see I placed a window on top of the application showing the VR View from SteamVR directly, with the intended mirror view. It seems to be taking a distorted square cutout from the individual eye textures. You can see the shape of the top edge matches a portion of this:
This has been tested using NVidia drivers 471.11 (latest) and 461.92 (oldest available)
The interesting part is I have tested this same application on a machine with a 2080Ti and it works as expected. At this point, I'm not sure what I can do besides running the application on the older hardware.
Any update on this? I see this was transferred around between this repo and openvr. Any clue on the cause of what I'm seeing?
@zite Curious on your thoughts
I have the same issue with HP reverb G2 too, with a RTX 3080, it happens as soon as I add the SteamVR package.
I have the same issue with HP reverb G2 too, with a RTX 3080, it happens as soon as I add the SteamVR package.
I managed to bypass the problem by inserting a second camera to render only to the display. Obviously this is a large performance cost and not a viable solution for low end hardware, but for my particular case it works well enough.
I have not heard about any updates or attempts to resolve this.
Yes I did that too, thanks. But I hope they will find (search) a clean solution.
Hi - do you get the same result in a 30xx card when not using the OpenVR mirror view?
Just tried and with the OpenVR view, the first frame renders good (no sure for the camera pose) but no more frames are rendered, this stays one the first frame, but still work in the headset. EDIT, sorry I re-read your comment, you mean using left or right instead of Openvr, it was the default setting that gave the initial issue.