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Mirror view issue with HP Reverb G2 and 3090 GPU

Open seowen1 opened this issue 3 years ago • 7 comments

The mirror view for OpenVR seems to not display correctly on a NVidia RTX 3090. Here is the issue I'm seeing:

screenshot

You can see I placed a window on top of the application showing the VR View from SteamVR directly, with the intended mirror view. It seems to be taking a distorted square cutout from the individual eye textures. You can see the shape of the top edge matches a portion of this:

image

This has been tested using NVidia drivers 471.11 (latest) and 461.92 (oldest available)

The interesting part is I have tested this same application on a machine with a 2080Ti and it works as expected. At this point, I'm not sure what I can do besides running the application on the older hardware.

Unity_playerLog.txt SteamVR-2021-07-06-AM_09_13_44.txt

seowen1 avatar Jul 06 '21 14:07 seowen1

Any update on this? I see this was transferred around between this repo and openvr. Any clue on the cause of what I'm seeing?

seowen1 avatar Jul 22 '21 15:07 seowen1

@zite Curious on your thoughts

seowen1 avatar Jul 22 '21 15:07 seowen1

I have the same issue with HP reverb G2 too, with a RTX 3080, it happens as soon as I add the SteamVR package.

Entretoize avatar Nov 22 '21 17:11 Entretoize

I have the same issue with HP reverb G2 too, with a RTX 3080, it happens as soon as I add the SteamVR package.

I managed to bypass the problem by inserting a second camera to render only to the display. Obviously this is a large performance cost and not a viable solution for low end hardware, but for my particular case it works well enough.

I have not heard about any updates or attempts to resolve this.

seowen1 avatar Nov 22 '21 17:11 seowen1

Yes I did that too, thanks. But I hope they will find (search) a clean solution.

Entretoize avatar Nov 29 '21 09:11 Entretoize

Hi - do you get the same result in a 30xx card when not using the OpenVR mirror view?

image

1runeberg avatar Dec 01 '21 20:12 1runeberg

Just tried and with the OpenVR view, the first frame renders good (no sure for the camera pose) but no more frames are rendered, this stays one the first frame, but still work in the headset. EDIT, sorry I re-read your comment, you mean using left or right instead of Openvr, it was the default setting that gave the initial issue.

Entretoize avatar Dec 02 '21 06:12 Entretoize